AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in Guatemala - Q1 2022
Discover the performance trends of the top 5 low poly games on Android in Guatemala for the first quarter of 2022, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 low poly games on Android in Guatemala showcased varying performance trends in terms of weekly downloads, revenue, and active users. Data provided by Sensor Tower reveals the detailed dynamics of each game.
Roblox experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $2.5K in the last week of December, followed by a decrease to around $1.3K by the end of January. Despite this, February and March saw a resurgence, with weekly revenue stabilizing around $1.6K. Weekly downloads remained relatively stable, averaging around 12K to 14K throughout the quarter. The game maintained a strong user base, with weekly active users hovering around 250K.
Block Master Loki Earth showed a notable decline in weekly downloads, starting at 12.2K at the end of January and dropping to just over 4K by the end of March. The number of active users followed a similar trend, peaking at 16K in early February and declining to around 7.3K by the end of the quarter.
Riding Extreme 3D saw a significant increase in weekly downloads during January, reaching a peak of 6.9K at the end of the month. However, the downloads fluctuated in the following weeks, settling at around 5.1K by the end of March. Active users mirrored this trend, peaking at 13.6K in late January and then stabilizing around 11.5K by the end of the quarter.
Stick vs Craftman had a mixed performance with weekly downloads peaking at 7.2K in late February but gradually declining to 3.5K by the end of March. Active users also saw a peak of 9.7K in early March before dropping to approximately 5.4K at the end of the quarter.
Idle Lumber Empire experienced a steady rise in weekly downloads, starting from 1.2K in late January and reaching a high of 7.3K by the third week of March. The number of active users increased significantly during the quarter, from around 2K in late January to nearly 10.8K by the end of March. Revenue, however, remained modest, peaking at $70 in the first week of January and fluctuating around $10 to $20 in subsequent weeks.
For more insights and detailed data on the performance of these apps, visit Sensor Tower.